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Logic for Forts

Forts are set up as small dense challenge areas that force the player to fight a set of enemies in order to either unlock progression on the map (opening the ice door on this map) or to unlock a fixed reward (coins or a permanent extra heart when encountered on the open world). They areContinue reading “Logic for Forts”

Ice Dragon Combat Behavior

Non-Combat Sequences Idle Breath With Head Turn Behavior (optional) Talk every 5-10 seconds. Wounded Breath With Head Turn Behavior Dragon is wounded, player can walk up and inflict damage in this state. Player needs to look for weak spots. Stationary Flight With Head Turn Behavior Dragon appears flying stationary at start of map. It tellsContinue reading “Ice Dragon Combat Behavior”


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